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(+1)

Hey! My friend and I have a podcast and we reviewed your game! 
I really enjoyed the concept :)
Scratch that Itch

At the time we made the game, we were still relatively new as this was our 2nd "game", and it was really time-consuming cause we had 3 months to do it all (models (ours are the city and some of the interiors), UI, mechanics, voice over).
The climbing mechanic was more of a challenge to myself as a programmer to work with something I hadn't done before and we tried to build a game around it. It was unfortunate in the end cause we couldn't get everything we had planned in time and had to cut a lot of gameplay for the sake of time :/

I think if we were to try to go at it again we would want to explore more the detective mechanics and story, cause at the end the climbing mechanics consumed most of the time we had to create the game and we ended up missing a lot in other areas.

Thank you for the review, really enjoyed listening to your podcast! :D

(+1)

Oh I can't imagine how difficult programming climbing mechanics (1st time too) must've been. But yeah amazing concept and you can really see the effort in it. Time crunch of 3 months woh yeah thats tight! You guys did really well and thanks for listenining!

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good

Yes xD This game was a school project so it was never really polished if you're too close to a wall when trying to climb the game bugs out.
To climb the walls just press left shit + space bar :)
Thanks :D