Leather Apron
A downloadable game for Windows
Developed by:
Programmers: Flávio Santos, Leandro Brás
UI Designer: Sara Gama
3D Modeler: Leandro Brás
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Objective
Investigate the crimes of the killer known as Leather Apron.
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Controls
W, A, S, D - Ground Movement / Climbing
L Shift - Run
L Shift + Space - Initiate Climb
Space - Initiate Descent / Jump
Mouse Click and Drag - Object Inspection
E - Interact / Initiate Dialogue
Tab - Access Inventory
Tab (Hold) - Access Suspect List
R - Switch 1st/3rd Person
Left Mouse Button - Discover Clues
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Story
The year is 1891. William Scott is the greatest detective in all of England. After a case of a killer who strikes in the dark went cold over a year ago, rumors spread that the madman might strike again. It’s up to Detective Scott to solve this series of murders and unmask the killer once and for all.
Notes
❖ There are a few known bugs regarding the climbing system due to how complex it is; if one is to be encountered it is advised to close the game via [Alt + F4];
❖ There are also a few bugs regarding the player’s interaction with items while in First Person; it’s best to not interact with them while in a first-person perspective;
Status | Released |
Platforms | Windows |
Author | Leandro Brás |
Tags | 3D, Singleplayer, Unity |
Comments
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Hey! My friend and I have a podcast and we reviewed your game!
I really enjoyed the concept :)
Scratch that Itch
At the time we made the game, we were still relatively new as this was our 2nd "game", and it was really time-consuming cause we had 3 months to do it all (models (ours are the city and some of the interiors), UI, mechanics, voice over).
The climbing mechanic was more of a challenge to myself as a programmer to work with something I hadn't done before and we tried to build a game around it. It was unfortunate in the end cause we couldn't get everything we had planned in time and had to cut a lot of gameplay for the sake of time :/
I think if we were to try to go at it again we would want to explore more the detective mechanics and story, cause at the end the climbing mechanics consumed most of the time we had to create the game and we ended up missing a lot in other areas.
Thank you for the review, really enjoyed listening to your podcast! :D
Oh I can't imagine how difficult programming climbing mechanics (1st time too) must've been. But yeah amazing concept and you can really see the effort in it. Time crunch of 3 months woh yeah thats tight! You guys did really well and thanks for listenining!
Show post...
good
Yes xD This game was a school project so it was never really polished if you're too close to a wall when trying to climb the game bugs out.
To climb the walls just press left shit + space bar :)
Thanks :D